EU4 Console Commands

Your one-stop destination for Europa Universalis IV (EU4) console commands and cheat documentation.
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314 results

Command:

Effect:

This command increases the designated amount (number) of absolutism for the country you're currently playing. If you input a country tag as an additional argument, the increase in absolutism will apply to the mentioned country instead. You can also use negative values if your intention is to reduce a country's absolutism.

Command:

add_backerProvince ID

Effect:

This command will set the specified province as the backer of the current issue in the parliament.

Command:

Effect:

This command adds the specified amount of base unrest to the specified province.

Command:

add_cardinal

Effect:

This command adds 1 new cardinal to a Catholic nationa.

Effect:

This command adds the specified casus belli against a target country.

Command:

Effect:

This command allows the player to lay a claim to a province.

Command:

add_colonistCountry Tag

Effect:

This command adds a colonist to a country.

Effect:

This command adds a consort to your current country. If you specify a country tag, the consort will be added to that country. If you specify a second country tag, the consort will be of that nationality.

Command:

Effect:

This command makes the province with the specified ID a core of the country it belongs to.

Command:

Effect:

This command adds the specified amount of devastation to the specified province.

Command:

add_diploCountry Tag

Effect:

This command adds a diplomatic enroute to the country with the specified tag.

Command:

add_factionFaction ID

Effect:

This command adds the faction with the specified name to the country you are currently playing as.

Command:

add_heirCountry Tag

Effect:

This command adds an heir.

Command:

Effect:

This command adds the specified idea group to your country, or the specified country tag.

Command:

add_interestCountry Tag

Effect:

This command adds a country (specified by a country tag) to your interest.

Command:

add_issueIssue ID

Effect:

This command adds an issue, specified by its id/key, to parliament.

Command:

add_liberty_desireAmountCountry Tag

Effect:

This command adds the specified amount of liberty desire to the specified country. If no country is specified, it will be added to your country.

Command:

add_local_autonomyProvince IDAmount

Effect:

This command adds local autonomy to a province.

Command:

add_loyaltyEstate IDAmount

Effect:

This command adds loyalty to the estate with the specified ID. Specify a negative number to remove loyalty. See argument explanation for estate IDs.

Command:

add_missionaryCountry Tag

Effect:

This command adds a missionary to the country with the specified country tag.

Command:

Effect:

This command adds the specified amount (x100) of natives to the target province.

Effect:

This command ads opinion from the source country to the target country.

Command:

Effect:

This command adds patriarch authority to the specified country.

Command:

add_permanent_claimProvince IDCountry Tag

Effect:

This command will make a permanent claim of a province for the specified country. A permanent claim does not expire.

Command:

Effect:

This command adds papal influence to the specified country.

Command:

add_prosperityProvince IDAmount

Effect:

This command adds the specified amount of prosperity to a province's state.

Command:

add_republican_traditionAmountCountry Tag

Effect:

This command will add the specified amount of Republican Tradition to the country with the specified country tag.

Command:

add_to_curia_treasuryMoney

Effect:

This command adds the specified amount of money to the Curia Treasury.

Command:

add_traitTrait ID

Effect:

This command adds the specified trait from the ruler of the country you are currently playing as.

Command:

Effect:

This console command adds the specified amount of unrest (advancement) to the specified faction.

Popular command

Effect:

This command allows you to add a designated amount of administrative power to the country identified by the given country tag. If you don't mention a country tag, the administrative power boost will apply to the nation you're currently playing. If you don't provide a specific amount, the command will default to adding 999 administrative power.

Effect:

This command creates an admiral with the specified fire, shock, maneuver, and siege rating to the specified country.

Command:

ageAge

Effect:

This command sets the age of the game to the Age of Discover, Reformation, Absolutism, or Revolution.

Command:

age_consortAgeCountry Tag

Effect:

This cheat sets the age of your country's consort to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own.

Command:

Effect:

This cheat sets the age of your country's heir to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own.

Command:

Effect:

This cheat sets the age of your country's ruler to the specified amount of years. You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own.

Command:

Effect:

This command enables or disables AI for the target country. If no country is specified, then all nations will be affected.

Command:

Effect:

This debug command tells the AI to reassess all premeditated army movements, proving handy when conditions have shifted but the game isn't updating correspondingly. If a country tag is included, the army of the designated country will undergo reevaluation.

Additionally, if a filename is provided as a second argument (for example, example.txt), a log of the reevaluation process will be saved to this file, which can subsequently be located in your game's installation directory.

Command:

ai_budget

Effect:

This debug command will print debug data for the AI budget relating to the country you are playing as. Useful for debugging issues related to AI budgets.

Command:

ai_ministerAI Minister

Effect:

This command will toggle AI for the specified minister.

Command:

ai_plan_regionsCountry Tag

Effect:

This debug command triggers a comprehensive reassessment of all region assignments for the AI managing your present country. Should a country tag be provided as an argument, this command will be enforced on the country associated with that tag.

Command:

aiinvalid

Effect:

This command prints to the "ai.log" file a list of all invalid Artificial Intelligence (AI) commands that have occurred within the game up until that point.

Command:

aiview

Effect:

This command will toggle additional Artificial Intelligence (AI) information.

Effect:

This cheat will annex the country with the specified tag for either your own country or a specified country.

Command:

Effect:

This console command adjusts the drill level of all subordinate units to the given value, with the maximum level set at 100. If you include a specific country tag as a secondary argument, the drill level of that tagged country will be altered. If no country tag is specified, the command will affect the country that you're currently playing.

Command:

army_professionalismAmountCountry Tag

Effect:

This command will add the specified amount of army professionalism to a specified country tag.

Command:

army_traditionAmountCountry Tag

Effect:

This command adds the specified amount of army tradition to the specified country. If no amount or country is specified, then 50 will be applied to your country.

Command:

assertTrigger

Effect:

This debug command asserts the specified trigger.

Popular command

Command:

Effect:

This console command assimilates the province with the specified ID. When a province is assimilated, ownership is switched over (to the assimilating country), it is cored, and both its culture and religion are changed to that of the assimilating country. If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province.

Command:

Effect:

This command enables you to increase your own nation's authority by a certain amount or the authority of another country if a specific tag is provided. Inputting negative values will result in a reduction of authority.

Command:

autosave

Effect:

This command will cause the game to autosave.

Command:

balance

Effect:

This command will create a detailed report about the game's current balance to game.log. It will include information about regions (development,number of provinces) and countries (tax, manpower, development, number of forts)

Command:

bearhaslandedProvince ID

Effect:

This command will spawn Jan Mayen in the specified province. If no province is specified, then Jan Mayen will spawn in a random province.

Command:

Effect:

This command will give the specified amount of diplomatic power to the specified country.

Command:

canals

Effect:

This command debugs canals on the map.

Popular command

Command:

Effect:

This command will add ducats to the treasury. The default amount is 5,000.

Command:

center_of_tradeLevelProvince ID

Effect:

This command will create or upgrade / downgrade a center of trade in the specified province.

Command:

change_culture_courtCourt Member IDCulture ID

Effect:

This command sets the culture of the specified court member.

Effect:

This command changes the religion of a province or country.

Command:

change_religion_courtCourt Member IDReligion ID

Effect:

This command sets the religion of the specified court member to the religion with the specified ID.

Command:

check_save

Effect:

This command will make the game save and then immediately loads the game state.

Command:

church_powerAmountCountry Tag

Effect:

This command adds the specified amount of church power to the specified country.

Command:

clear

Effect:

This command clears the console.

Effect:

This command clears any aggressive expansion between two countries with the specified country tags. If no country tags are specified, then aggressive expansion will be cleared for your country.

Command:

clearreformsCountry Tag

Effect:

This command removes all government reforms in the specified country.

Command:

clr_consort_flagCountry TagFlag ID

Effect:

This command clears a flag from a consort.

Command:

clr_country_flagCountry TagFlag ID

Effect:

This command clears a country flag.

Command:

clr_flagFlag ID

Effect:

This command clears a global flag.

Command:

clr_prov_flagFlag IDProvince ID

Effect:

This command clears a flag from a province.

Command:

collision

Effect:

This command toggles debug display of normals / bounding boxes / collision.

Effect:

This command establishes a colony in the designated province for the nation you're currently playing, transforming the colonized province into a core that retains its initial attributes such as religion and culture.

Command:

combat_diceNumber

Effect:

This command fixes the combat dice to the specified number.

Command:

combatsoundFrequency

Effect:

This command can be used to change the frequency of the random sounds emitted from the combat view.

Command:

Effect:

This command sets the controller of a specified province to the specified country tag (if no country tag is specified, the country that you're playing as will become the controller).

Command:

Effect:

This command sets the corruption of the country to the given amount.

Command:

country_modifierCountry TagModifier ID

Effect:

This command will print the value of the specified modifier for the target country.

Command:

CrashReporter.DeleteCrashDataDays

Effect:

This command deletes local crash dumps older than the specified number of days.

Command:

CrashReporter.SimulateCrash

Effect:

This command simulates a game crash, resulting in the game exiting.

Command:

CrashReporter.UploadCrash

Effect:

This command uploads the latest crash dump.

Effect:

This command will make the specified target country a march of the actor country.

Command:

ct

Effect:

This command puts timer info in clipboard.

Command:

Effect:

This command changes the culture of the specified province to your primary culture.

Command:

cv

Effect:

This command will print the game version and copy it to the clipboard.

Command:

dateDate

Effect:

This command changes the current date to the specified date.

Command:

debug_achievements

Effect:

This command enables popups for achievements, for debugging purposes. When this command is used, it activates the ingame achievement list and makes its icon look like an ironman game. The list will show all achievements for which the starting conditions were fulfilled at the moment when the command was used(this differs from the behavior in an ironman game which only checks the conditions at the start of the campaign).

Command:

debug_achievements_clear

Effect:

This command clears all achievements and user statistics. It is not advised to use this command because all earned achievements will be removed from the player's Steam account as well as other stores.

Command:

debug_budgetall

Effect:

This command will log income and expenditure for all countries. This may make the game slower.

Command:

debug_budgettagCountry Tag

Effect:

This command will log income and expenditure for the specified country.

Command:

debug_crownlandCountry Tag

Effect:

This command will log the change in crownland for the specified country.

Command:

debug_info

Effect:

This command toggles the debug information on or off.

Popular command

Command:

debug_mode

Effect:

This command activates certain debugging features, providing information like province IDs, country tags, border distances, event IDs, and AI weights in tooltips when hovering over provinces or event options.

Command:

debug_nogui

Effect:

This command toggles the GUI on or off.

Command:

debug_reload_areas

Effect:

This command reloads map areas.

Command:

debug_reload_regions

Effect:

This command reloads map regions.

Effect:

This command will declare war between two countries.

Command:

delete_warsCountry Tag

Effect:

This command will end all wars the specified country is engaged in. Truces will not be removed.

Command:

Effect:

This command sets the devotion of the country with the specified tag to the specified amount. If you do not specify a country tag as a second argument, the command will apply to the devotion of the country you are currently playing as.

Command:

Effect:

This command will kill the rule of the specified country.

Popular command

Command:

dip

Effect:

This command increases your country's diplomatic power by the stated amount. If a country tag is included, the diplomatic power of the specified country will be altered instead. Inputting negative numbers will decrease diplomatic power. If you execute this command without providing any figures, your country will receive an additional 999 diplomatic power by default.

Command:

diplocount

Effect:

This command prints out global diploaction statistics to game.log.

Command:

diplomacy_info

Effect:

This command prints summary information about currently active diplomatic relations to the console.

Command:

disasterDisaster ID

Effect:

This command will add 100 progress to a disaster with the specified ID in the country you are playing in.

Effect:

This command can be used to discover the capital of the specified country for a specified country.

Command:

Effect:

This command will add the specified amount of doom to the specified country (Nahuatl religion).

Command:

Effect:

This debug command prints the message that follows to the console. 'echo hello 123' would print 'hello 123' to the console.

Command:

economy

Effect:

This command prints out global economy statistics to game.log.

Effect:

This command will embrace a specified institution within a specified province. If you do not specify an institution, all institutions within the province will be embraced.

Command:

enable_game_controller

Effect:

This command toggles support for the game controller.

Command:

epicfailCountry Tag

Effect:

This command will make the all spies of the target country fail.

Command:

estate_agendaAgenda ID

Effect:

This command starts the specified estate agenda.

Command:

Effect:

This command executes the specified event in the specified country.

Command:

Effect:

This command will add or remove war exhaustion from a specified country.

Command:

fast_colonize

Effect:

This command toggles the fast colonize cheat and will affect AI as well.

Command:

fast_diplo

Effect:

This command ignores the date check for enroute diplomats.

Command:

Effect:

This command adds favor to you from the target country.

Command:

federation_cohesionAmount

Effect:

This command will change federation cohesion by the specified amount (Navtive Council federations).

Command:

Effect:

This command adds the specified amount of fervor to the specified country (Reformed religion).

Command:

findcommandsText

Effect:

This command will find and print a list of commands with the specified text in their name or description.

Command:

Effect:

This console command will create a galley with the specified name and abilities as a flagship.

Effect:

This console command will create a heavy ship with the specified name and abilities as a flagship.

Effect:

This console command will create a light ship with the specified name and abilities as a flagship.

Effect:

This command will form a union with the target country.

Popular command

Command:

Effect:

This command toggles the fog of war on or off.

Command:

frenzy

Effect:

This command will enable Great Power frenzy.

Command:

frenzy_off

Effect:

This command will disable Great Power frenzy.

Command:

fullscreen

Effect:

This command toggles whether the game is fullscreen or in window mode.

Command:

gamespeedSpeed

Effect:

This command sets the current game speed. 0 will pause the game.

Command:

god

Effect:

This command toggles god mode on or off. When godmode is on, battle are automatically won after the first day.

Command:

golden_ageCountry Tag

Effect:

This command starts a golden age in the specified country.

Command:

government_powerAmount

Effect:

This command grants full government ability points or the specified amount. This command works for Russian government types added in Third Rome as well as governments added or updated in the Cradle of Civilization.

Command:

great_projectGreat Project Tag

Effect:

This command creates or destroys a great project.

Command:

guibounds

Effect:

This command allows debugging of UI elements.

Command:

harmonizationAmountCountry Tag

Effect:

This command sets the country's harmonization progress.

Command:

Effect:

This command adds to a country's harmony.

Command:

heir_history

Effect:

This command prints out heir history.

Command:

Effect:

This command will print out a description of the command you specified. If no command is specified, then all console commands will be printed.

Command:

helphelp

Effect:

This command displays 'No help for you!' in the console.

Command:

helplog

Effect:

This command prints out all console commands to game.log file.

Command:

highlight_islandsThreshold

Effect:

This debug command will highlight all provinces that would be classified as an island under the specified threshold (as in, those that the 'Province is on an island' condition would apply to).

Command:

Effect:

This command can be used to set the unity of a country's horde to a specified value.

Command:

ideadump

Effect:

This command dumps all countries that have generic national ideas to game.log.

Command:

imperial_authorityAmountCountry Tag

Effect:

This command increases the imperial authority of the emperor.

Command:

imperial_incidentImperial Incident ID

Effect:

This command starts the specified imperial incident.

Command:

Effect:

This console command starts the incident with the specified ID for the country with the specified country tag. If you do not specify a country tag, the incident will start in the country you are playing as. Note that this command applies to the Shinto religion.

Command:

infinite_combat

Effect:

This command will make combat not cause damage anymore.

Command:

Effect:

This command changes the inflation of a country.

Command:

innovativenessAmountCountry Tag

Effect:

This command adds the specified amount of innovativeness to the specified country.

Effect:

This command sends a scornful insult from sender to receiver.

Effect:

This command integrates the specified target country into the actor's country. If no actor country is specified, then the target country will be integrated into your country.

Command:

invasion_targetProvince ID

Effect:

This command will set an AI invasion of the specified province.

Effect:

This is a toggle command, it will enable or disable the Trade Company Investment with the specified ID for the specified province.

Command:

isolationismLevel

Effect:

This command sets your isolation level (Shinto religion).

Command:

Effect:

This command will add karma to the specified country.

Command:

kill_advisorsCountry Tag

Effect:

This cheat command kills all court advisors (along with those from the pool) for the country with the specified country tag.

Command:

kill_cardinalCountry Tag

Effect:

This command kills the first cardinal (in the cardinal list) of the specified country.

Command:

kill_consortCountry Tag

Effect:

This command will kill the consort in the specified country.

Command:

kill_heirCountry Tag

Effect:

This command will kill the heir in the specified country.

Command:

kill_leaderLeader ID

Effect:

This command kills a random leader with given death cause.

Command:

landing_page

Effect:

This debug command shows the landing page for the DLC with the specified key.

Effect:

This command creates a general (military leader) with the specified fire, shock, maneuver and siege characteristics for the specified country.

Command:

leak

Effect:

This command leaks memory.

Command:

leak_gpu

Effect:

This command leaks GPU memory.

Popular command

Command:

Effect:

The command can be used to change the legitimacy of the specified country's leader.

Command:

low_memory

Effect:

This command simulates a low memory alert and tries to reduce memory usage.

Command:

Effect:

This command toggles lucky nation status for the specified country.

Effect:

This command will make the specified country a subject.

Command:

mandateAmount

Effect:

This command will change the mandate of the Emperor of China to the specified amount. If no amount is set, then the mandate will be set to the maximum value.

Popular command

Command:

Effect:

This command adds the specified amount of manpower to the specified country. The amount added is 1000x the amount entered. For example, 5 would add 5,000 manpower.

Command:

map_randomSeed

Effect:

This command can be used to generate/randomize a new part of the map.

Command:

map_vertextextures

Effect:

This command toggles map rendering with vertex textures.

Command:

Effect:

This command will change the mode of the game map to the specified map mode.

Command:

memory

Effect:

This command prints out the used memory.

Command:

Effect:

This command sets the Chinese Emperor of the specified country's meritocracy to the specified amount.

Popular command

Effect:

This command adds the specified amount of military power to the specified country.

Command:

missionMission ID

Effect:

This command will toggle completion of the specified mission.

Command:

morehumansAmount

Effect:

This command will add the specified number of humans.

Command:

msg

Effect:

This command toggles all messages pop-ups.

Command:

native_uprisingProvince ID

Effect:

This command will create a native uprising in the specified province.

Command:

navy_traditionAmountCountry Tag

Effect:

This command adds the specified amount of navy tradition to the country with the specified country tag.

Command:

nextsong

Effect:

This command changes the currently playing soundtrack.

Command:

nopausetext

Effect:

This command toggles the pausebanner for nicer screenshots.

Command:

norevolts

Effect:

This command toggles revolts.

Command:

nowar

Effect:

This command toggles AI war declarations.

Command:

observe

Effect:

This command switches you to observer mode. You will not play any country.

Command:

observe_mode

Effect:

This command changes to the observe mode.

Command:

on_actionOn Action ID

Effect:

This command will run the given on action identifier.

Command:

oos

Effect:

This command will make the client go out-of-sync.

Effect:

This command changes the owner of a specified province to the specified country. If no country tag is specified, the country you are currently playing as will become the owner of the specified province.

Command:

Effect:

This command changes the owner of the specified province and also makes it a core of the country with the specified country tag.

Command:

Effect:

This command will add the specified amount of administrative power to the specified country.

Command:

pass_next_reformReform Key

Effect:

This command adds the specified reform.

Command:

pick_golden_bullGolden Bull ID

Effect:

This command will give the Pope the Golden Bull with the specified ID.

Command:

Effect:

This command will add the specified amount of piety to the specified country (Muslim religions).

Command:

Effect:

This command starts a Pirate in the specified province.

Command:

poll

Effect:

This command polls valid events.

Command:

Effect:

This command adds the specified amount of population to the province with the specified provice ID. Note that this command only works for provinces that are a part of a colony.

Command:

popup_pause_all

Effect:

This command will modify the game settings so that all in-game messages will not only appear in a popup window but also cause the game to pause.

Effect:

This command adds an idea group to the country with the specified country tag.

Popular command

Command:

Effect:

This command adds the specified amount to all 'power points'. Power points are powers like administrative power, military power, diplomatic power, etc for a country. If no amount is specified, then Monarch points will be maximized.

Command:

powerspend

Effect:

This command prints out global powerspend statistics to game.log.

Command:

powerspend_count

Effect:

This command prints out number of times powerspend was executed to game.log.

Popular command

Command:

Effect:

This command can be used to increase or decrease a specified country's prestige.

Command:

prices

Effect:

This command prints out price information to game.log.

Command:

print_estate_land_share

Effect:

This debug command logs to the console the current land shares for estates or crowns.

Command:

print_flags

Effect:

This command prints global flags.

Command:

print_modifiersFilename

Effect:

This command prints the gamestate modifiers to the specified file.

Command:

print_prov_flagsProvince ID

Effect:

This command prints the flags of the specified province.

Command:

PrintSynchStuff

Effect:

This command prints random count and seed.

Command:

province_modifier

Effect:

This command will show province modifier values.

Command:

Effect:

This command will begin reformation in the specified province.

Command:

reform_desireAmount

Effect:

This console command adds the specified amount of reform desire to your current country.

Command:

reformprogressPointsCountry Tag

Effect:

This command adds the specified amount of Government reform progress to the specified country.

Command:

refresh_knowledge

Effect:

This command will recalculate information regarding gameplay elements such as a nation's neighbor countries, its rules for acquiring new ideas (which are similar to technology upgrades in some other strategy games), and other related factors.

Command:

refreshknowledgecount

Effect:

This command will refresh the values on the performance calculator.

Command:

reinitchat

Effect:

This command re-initiates the chat (reloads the chat).

Command:

Effect:

This command sets the religious school for the target country.

Command:

reloadFile Name

Effect:

This command will reload the GUI or the .lua file.

Command:

reload_canals

Effect:

This command reloads the canal bitmaps.

Command:

reload_heightmap

Effect:

This command reloads the heightmap.

Command:

reload_lakes

Effect:

This command reloads the lakes.

Command:

reload_map

Effect:

This command reloads the map.

Command:

reload_provincemap

Effect:

This command reloads the province map.

Command:

reload_straits

Effect:

This command updates strait vertex buffers.

Command:

reload_treemap

Effect:

This command reloads the treemap.

Command:

reloadfx

Effect:

This command reloads the shader.

Command:

reloadinterface

Effect:

This command reloads the entire interface.

Command:

reloadloc

Effect:

This command reloads the localisation.

Command:

reloadtextureTexture File Name

Effect:

This command reloads the specified texture.

Command:

reloadtradewinds

Effect:

This command reloads trade winds.

Effect:

This command removes the specified casus belli from the target country.

Command:

Effect:

This command removes a claim from the specified province.

Command:

Effect:

This command makes the specified province no longer a core of the country it belongs to.

Command:

remove_countryCountry Tag

Effect:

This command obliterates the specified country from the map. All of its provinces will become uncolonized.

Command:

remove_defender_faith

Effect:

If your country has a Defender of the Faith for its religion, this command will remove the title.

Command:

remove_interestCountry Tag

Effect:

This command removes the specified country from your interest.

Effect:

This command makes a country no longer a march of another country.

Command:

remove_rivalCountry Tag

Effect:

This command makes the specified country no longer a rival of yours.

Command:

remove_traitTrait ID

Effect:

This command removes the specified trait from the ruler of the country you are currently playing as.

Command:

rendertype

Effect:

This command reports what render backend is used.

Command:

Effect:

This command repairs all ships of the specified country.

Command:

reset_economy

Effect:

This command resets global economy statistics.

Command:

reset_god

Effect:

This command resets personal deity.

Command:

reset_migrate

Effect:

This command resets the time you'll have to wait until migration is allowed again.

Command:

reset_powerspend

Effect:

This command resets global powerspend statistics.

Command:

reshuffle_seat_bribes

Effect:

This command will reshuffle all the seat bribes.

Command:

Effect:

This command starts a revolt in the specified province.

Command:

revolution_targetCountry Tag

Effect:

This command sets the specified country as the revolution target.

Command:

Effect:

This command prints a specified amount of random RGB (color) values to the game.log file.

Command:

Effect:

This command runs effects in the specified file.

Command:

run_commandsFilename

Effect:

This console command executes all commands contained in the file that is identified by the given name.

Command:

Effect:

This console command executes the commands contained within the identified file once the game reaches the specified year.

Popular command

Command:

Effect:

This command adds the specified number of sailors to the specified country.

Command:

savegame

Effect:

This command creates an savefile.

Command:

score

Effect:

This command will dump the score data to a file called game.log.

Command:

selflearningai

Effect:

This command enables or disables self-learning AI.

Command:

set_base_manpowerProvince IDvalue

Effect:

This command sets the base manpower (multiplier) for the province with the specified ID to the specified value. Base manpower is the multiplier used in the calculation for province manpower. Province manpower is base manpower * manpower efficiency * local autonomy.

Command:

set_base_productionProvince IDvalue

Effect:

This command sets the base production efficiency (multiplier) for the province with the specified ID to the specified value. Base production efficiency is the multiplier used in the calculation for province production income, trade value, and goods produced.

Command:

set_base_taxProvince IDvalue

Effect:

This command sets the base tax (multiplier) for the province with the specified ID to the specified value. Base tax is used in the calculation for province tax income. Province tax income is (base tax + local tax income) / 12 * tax income efficiency * (1 - local autonomy).

Command:

set_consort_flagCountry Tagflag

Effect:

This command sets the specified consort flag for the specified country tag. Use clr_consort_flag to remove.

Command:

set_country_flagCountry Tagflag

Effect:

This country sets the specified flag for the specified country. Use clr_country_flag to clear.

Command:

set_flagflag

Effect:

This command sets the specified global flag. Use clr_flag to remove.

Command:

set_leader_traitLeader Trait ID

Effect:

This command will set your country's military leader's trait to the trait with the specified trait ID.

Command:

set_prov_flagflagProvince ID

Effect:

This command sets a flag for a province. Use clr_prov_flag to clear.

Command:

setmissionaryprogressProvince IDAmount

Effect:

This command sets the missionary progress for the specified province.

Command:

SetRandomCountCount

Effect:

This command in the game, when run without specifying any numerical value (just typing 'SetRandomCount'), will reset the random count to zero. However, if a certain number is included as an argument when executing the command, the random count will be set to this specified number.

Command:

show_ideasCountry Tag

Effect:

This command will print a list of the ideas (with information) for the specified country tag to the game.log file.

Command:

Effect:

This command will instantly win the current siege in the specified province.

Command:

smoothframelog

Effect:

This command toggles smooth frame logging.

Command:

Effect:

This command spawns the unit with the specified ID within the province with the specified ID.

Effect:

This command spawns an actor with the specified name and within the specified province.

Command:

spectate

Effect:

This command will make you go into spectator mode.

Popular command

Command:

Effect:

This command adds the specified splendor to the specified country.

Command:

spread_revolution

Effect:

This command will spread the revolution to the province with the specified ID.

Command:

spritelevel

Effect:

This command sets your country's sprite level.

Command:

Effect:

This command adds spy network points to the specified country tag.

Command:

Effect:

This command will add the specified amount of stability to the specified country tag.

Command:

startup_screen

Effect:

This command creates a new startup screen.

Command:

Effect:

This command switches the status of a given province between state and territory. If the targeted province is currently a territory, it will be converted into a state, and if it's a state, it will be transformed into a territory.

Command:

stats

Effect:

This command will dump your stats to game.log.

Command:

stopDate

Effect:

This command pauses the game at a specified date.

Command:

surrender

Effect:

This command will make your country surrender.

Command:

Effect:

This command will give the specified amount of military power to the specified country.

Command:

syntheticdawnCountry Tag

Effect:

This console command will change the country with the specified tag to Synthetics. The specified country needs at least 10 provinces. Synthetics is an easter egg state that can only be created through this console command.

Command:

Effect:

This command will make you play as (switch to) the specified country tag. The country you were playing as before will be controlled by AI.

Command:

techAmount

Effect:

This command adds the specified amount of levels in all technology types.

Command:

Effect:

This command runs a code test.

Command:

test_achievementAchievement ID

Effect:

This command tests a specified achievemnet.

Command:

test_neighbourCountry Tag

Effect:

This command will tell you if the specified country is a neighbor to your country.

Command:

Effect:

This command tests an event without triggering it.

Command:

texture_usage

Effect:

This command prints texture usage to memory.log.

Popular command

Command:

ti

Effect:

This command enables and disables (toggles) terrain incognita. Terrain ingcognita is the hiding of unknown (i.e. unexplored) parts of the map.

Command:

time

Effect:

This command displays the current time in the command box.

Command:

timer

Effect:

This command prints out debug timing info.

Command:

timer_dump

Effect:

This command dumps debug timing info to logs.

Command:

timer_reset

Effect:

This command resets debug timing.

Command:

timer_restart

Effect:

This command restars, resets and starts, debug timing.

Command:

timer_show

Effect:

This command shows live timing data.

Command:

timer_start

Effect:

This command starts debug timing.

Command:

timer_stop

Effect:

This command stops debug timing.

Command:

tribal_development

Effect:

This command adds tribal development to the federation.

Command:

Effect:

This command makes a country a Tributary State.

Command:

Effect:

This command will add the specified amount of trust with the target country.

Command:

Effect:

This command updates the localization tag file.

Command:

validateevents

Effect:

This command validates all events without triggering it.

Command:

Effect:

This command will vassalize the specified country.

Command:

verify_loc

Effect:

This command verifies the localization keys. Unlocalized keys are written to error.log.

Command:

version

Effect:

This command prints the game version.

Command:

victorycard

Effect:

This command force enables victory cards in single-player.

Effect:

This command opens or closes the specified window.

Command:

winwars

Effect:

This command gives max war score in all wars for the country.

Command:

writetestentities

Effect:

This command writes test entities for all countries to local_temp.log.

Popular command

Command:

yesman

Effect:

This command will toggle (enable and disable) yesman mode. In yesman mode, the AI of all countries will instantly accept any proposal/offer you may (regardless of circumstances, etc).

Command:

Effect:

This command adds revolutionary zeal to a country.

Command:

zombie

Effect:

This command will toggle the presence of a zombie army. It is on by default. When turned off, armies will be immediately stackwiped on losing a battle instead of doing a shattered retreat.