This debug command tells the AI to reassess all premeditated army movements, proving handy when conditions have shifted but the game isn't updating correspondingly. If a country tag
is included, the army of the designated country will undergo reevaluation.
Additionally, if a filename is provided as a second argument (for example, example.txt
), a log of the reevaluation process will be saved to this file, which can subsequently be located in your game's installation directory.
Optional | A country tag. If specified, the country with this tag will have their army reevaluated. |
Filename Optional | A file name to save a log file to. It will be saved in your game's installation folder. |
Here are examples of how to use ai_army_tick.
This command would initiate a forceful reevaluation of army movements for all countries.
This command would make the AI reevaluate army movements for England (country tag ENG).
This command would make the AI reevaluate army movements for England (country tag ENG) and save a log file to example_log.txt
.
This command in Europa Universalis IV (EU4) is an AI function which is primarily used for debugging. When you write ai_army_tick
in the command console, it will force the artificial intelligence (AI) to reevaluate all army movements currently being executed in the game world.
In other words, it will make the AI reconsider its decisions regarding military maneuvers, such as whether to adjust the direction of its army or change its strategy, based on the current military and political state of affairs.
It can be helpful if you have modified some code or a script in the game and want to see how the AI reacts immediately, without waiting for the AI to naturally review its actions.
For instance, if you've changed the AI's weighting parameters around how it chooses destinations or targets, this command can instantly trigger a reevaluation to check the AI's new decision-making process.
The command ai_army_tick
in Europa Universalis IV forces the Artificial Intelligence (AI) to reassess all ongoing army movements.
Essentially, it instructs the game's AI to rethink its current military strategies and tactics by reconsidering the movements of all its armies on the map.
This command could potentially change AI's decisions related to army positioning, planning attacks, or defenses.
This command in Europa Universalis IV (EU4) is an AI function which is primarily used for debugging. When you write ai_army_tick
in the command console, it will force the artificial intelligence (AI) to reevaluate all army movements currently being executed in the game world.
In other words, it will make the AI reconsider its decisions regarding military maneuvers, such as whether to adjust the direction of its army or change its strategy, based on the current military and political state of affairs.
It can be helpful if you have modified some code or a script in the game and want to see how the AI reacts immediately, without waiting for the AI to naturally review its actions.
For instance, if you've changed the AI's weighting parameters around how it chooses destinations or targets, this command can instantly trigger a reevaluation to check the AI's new decision-making process.
In EU4, cheats are executed from the command console, a text box that you type commands into.
To open the command console press the ~(tilde) key, which is typically located under ESC (escape).
If your keyboard does not have that key, or pressing ~ does not work, try the following keys:
Type your command into the console, and then press ENTER .