This command prints texture usage to memory.log
.
The texture_usage
command in Europa Universalis IV (EU4) is a console command that, once executed, prints the game's texture usage details into a file named memory.log.
Texture usage refers to the amount of video or graphics memory (VRAM) that the game's textures are currently using. A texture is a detailed surface image (like a picture) that is projected onto the 3D models in a game, giving them color and detail. This could include qualities like reflectivity, dirt/grime, color details, etc.
When you use the texture_usage
command, the game assesses its current consumption of graphic resources (how many and how intensive the textures currently in use are) and generates a report detailing this info within the memory.log document. This file usually located in the base directory where the game is installed.
This command can be quite handy when you need to troubleshoot or optimize the game's performance, particularly in terms of graphical presentation. For instance, if the game is running slowly or stuttering, it can be useful to understand how much VRAM the game is using so you can tweak settings accordingly.
It is important to note that to view these changes or utilize this command, the game must be in debug mode. Be aware that extensive use of this command or overloading graphic settings could potentially harm your hardware if it is not capable of handling it, overheating components in attempts to process requests it is not capable of. Be responsible with technical adjustments like these.
The texture_usage
command in Europa Universalis IV when executed, records and prints the game's current texture usage data into a log file called memory.log
.
This is mainly used for debugging and development purposes by the creators to understand how much memory game textures are consuming when the game is running.
The texture_usage
command in Europa Universalis IV (EU4) is a console command that, once executed, prints the game's texture usage details into a file named memory.log.
Texture usage refers to the amount of video or graphics memory (VRAM) that the game's textures are currently using. A texture is a detailed surface image (like a picture) that is projected onto the 3D models in a game, giving them color and detail. This could include qualities like reflectivity, dirt/grime, color details, etc.
When you use the texture_usage
command, the game assesses its current consumption of graphic resources (how many and how intensive the textures currently in use are) and generates a report detailing this info within the memory.log document. This file usually located in the base directory where the game is installed.
This command can be quite handy when you need to troubleshoot or optimize the game's performance, particularly in terms of graphical presentation. For instance, if the game is running slowly or stuttering, it can be useful to understand how much VRAM the game is using so you can tweak settings accordingly.
It is important to note that to view these changes or utilize this command, the game must be in debug mode. Be aware that extensive use of this command or overloading graphic settings could potentially harm your hardware if it is not capable of handling it, overheating components in attempts to process requests it is not capable of. Be responsible with technical adjustments like these.
In EU4, cheats are executed from the command console, a text box that you type commands into.
To open the command console press the ~(tilde) key, which is typically located under ESC (escape).
If your keyboard does not have that key, or pressing ~ does not work, try the following keys:
Type your command into the console, and then press ENTER .