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Captured Slavers

Fire the "Captured Slavers" event in Europa Universalis IV with the console command event privateers.9.

Captured Slavers

Country event

Fire this event with the event command and the event ID privateers.9.

What happens

One of our privateers has captured a ship containing what its owners considered cargo, but what we consider people: Slaves. our nation has outlawed the abhorrent practice of slavery, but other nations are not so enlightened.\n\nThe slaves have gained their freedom, but there is still some discussion about what to do with those who transported them. Showing lenience and treating them as traders, although operating under a different flag and legislation, would be the diplomatic option. However, our laws and moral sensibilities suggest that slavers should always be viewed as pirates and kidnappers and dealt with accordingly.

Player choices

When this event fires, Captured Slavers presents these options:

  • Those who trade in human lives are pirates and nothing more.
  • We'll let them go for now.