Defenses are compromised
Fire the "Defenses are compromised" event in Europa Universalis IV with the console command event colonial.11.
Defenses are compromised
Province eventTriggered only
Fire this event with the event command and the event ID colonial.11.
What happens
Our decision to allow both colonies in our nation to grow appears to have had some unforeseen consequences. Both colonies have been attempting to conduct trade and diplomacy with each other, but the vast distance between the two settlements means that traders and diplomats are vulnerable to both native raiders and bandits attempting to steal our goods. We must find a solution to this issue if the colony in our nation is ever to thrive.
Player choices
When this event fires, Defenses are compromised presents these options:
- Well, they can defend themselves
- I suppose we'll have to build another fort