Guild Before Country
Fire the "Guild Before Country" event in Europa Universalis IV with the console command event republic_factions.6.
Guild Before Country
Fire this event with the event command and the event ID republic_factions.6.
What happens
When aristocrats warned us of the secret societies that had supposedly infiltrated our politics, we chose not to listen. They predicted that we might very well pay with our lives, when this conspiracy turned against us.\n\nNothing quite so dramatic has happened, but one of our close advisors has made some very dubious decisions lately, and eventually admitted these were services to a 'secret' society that the advisor was indeed part of. Other politicians are up in arms about this, and there is no avoiding a scandal at this stage.
Player choices
When this event fires, Guild Before Country presents these options:
- Their disloyalty to our nation must be punished.
- Try to defuse the situation.