Trade Guilds and Fraternities
Fire the "Trade Guilds and Fraternities" event in Europa Universalis IV with the console command event muslim_piety.12.
Trade Guilds and Fraternities
Fire this event with the event command and the event ID muslim_piety.12.
What happens
Guilds and fraternities are a constant factor in the public life of the our nation, in many ways these are small communities within the community, with their own rules, customs and even laws. It is also very common for these associations to indulge in mystic traditions, sufism and often unorthodox adaption of the Sharia. Something that sometimes makes it hard for the laws of the Ulema to penetrate the urban milieu.\nAn artisan in our nation has reached out to the state, warning us of a local guildsman with a great influence on local affairs. Anyone wishing to take up a craft in the city is currently required to be approved by this man and then swear an oath of allegiance.
Player choices
When this event fires, Trade Guilds and Fraternities presents these options:
- This is unacceptable.
- Let us not interfere with the guilds.