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Suspects Neighbors

Fire the "Suspects Neighbors" event in Europa Universalis IV with the console command event espionage_events.8.

Suspects Neighbors

Country eventTriggered only

Fire this event with the event command and the event ID espionage_events.8.

What happens

Having a spymaster in our employ has mainly contributed to our intelligence gathering abroad, but our Spymaster sometimes coordinates counterespionage as well. Recently, investigations have uncovered a conspiracy that could only be the work of one of our neighboring countries. Which neighbor is behind it remains unclear, but the constant exchanges of information would require those behind it to be close by.\n\n has prepared to round up and harshly question a number of foreign officials who might be involved, but conflicting theories about the culprits leaves it up to the our ruler to decide who to target. Our neighbors will probably not appreciate the accusations, but something needs to be done, and fast.

Player choices

When this event fires, Suspects Neighbors presents these options:

  • Of the many possible suspects, this one...
  • ...or this one seem the most likely.