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Console Command & Cheat: spawnactor [(Actorname)] [(Province ID)] [(Animation) OPTIONAL]

EU4 Console Command
Command spawnactor [(Actorname)] [(Province ID)] [(Animation) OPTIONAL]
Description Spawns an actor with an optional animation
Command Category
Commonly Used Commands
DLC Required
How to Use
Commands in EU4 Most commands have three parameters. Some commands have fewer or none. When multiple parameters are required, enter each parameter, separated by a space. The common parameters are the country tag, province ID (please see our list of country and province IDs), and value (the amount that you want when you enter the command).
How to Open the Command Console To open the command console, press Shift 2, or Alt 2 1, or Shift 3, or ~ (this is usually located below the Esc ui tiny basic label and to the left of the 1 key. Most cheat codes can be turned off by repeating the command in the command console.
bearhaslanded [(Province ID) OPTIONAL]
Description
An unwise command to use. Spawns Jan Mayen.
DLC Required
None
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state [(Province ID)]
Description
Toggles State for owner of region of province.
DLC Required
None
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add_devastation [(Province ID)] [(Progress)]
Description
Add devastation to a province
DLC Required
None
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pirate [(Province ID)]
Description
Starts a Pirate in a province
DLC Required
None
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reform [(Target Province ID)]
Description
Begin reformation in the specified province ID
DLC Required
None
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add_local_autonomy [(Province ID)] [(Amount)]
Description
Adds local autonomy to a province
DLC Required
None
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control [(Province ID)] [(Country tag) OPTIONAL]
Description
Changes the controller of the province.
DLC Required
None
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siege [(Province ID)]
Description
Wins the siege in the specified province
DLC Required
None
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add_prosperity [(Province ID)] [(Progress)]
Description
Add progress towards prosperity to a province's state.
DLC Required
None
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colonize [province ID]
Description
Colonizes and cores an unsettled province (and gets some prestige). The province retains its original culture and religion. Note: Works also for settled provinces and keeps any previous owner's core.
DLC Required
None
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revolt [(Province ID)]
Description
Starts a Revolt in a province
DLC Required
None
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culture [(Province ID)]
Description
Changes culture on a province to your primary culture
DLC Required
None
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embrace [(Province ID)] [(institution name) optional]
Description
Embraces an institutions in a province. If left blank, all institutions will be embraced. For a list of institution IDs please see "Institutions."
DLC Required
None
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own [(Province ID)] [(Country tag) OPTIONAL]
Description
Changes ownership of a province
DLC Required
None
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add_claim [(Province ID)] [(Country tag) OPTIONAL]
Description
Adds a claim to the province.
DLC Required
None
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own_core [(Province ID)] [(Country tag) OPTIONAL]
Description
Changes ownership of a province and adds core
DLC Required
None
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spawn [(Province ID)] [(SubUnit Type)]
Description
Spawns an unit in a province. For example, "spawn 1 western_medieval_infantry" spawns a Latin Medieval Infantry in Stockholm. See the file names in the common/units folder for a complete list of .
DLC Required
None
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