Explore EU4 console commands. Click on a command to learn more.
To open the command console, press Shift 2, or Alt 2 1, or Shift 3, or ~ (this is usually located below the Esc key and to the left of the 1 key. Most cheat codes can be turned off by repeating the command in the command console.
Disclaimer: Because commands can sometimes make unexpected changes to your game, it is recommended that you save your game before using any commands.
add_baseunrest [(Province ID)] [(Base Unrest)] | Adds base unrest to a province | |
add_claim [(Province ID)] [(Country tag) OPTIONAL] | Adds a claim to the province. | |
add_core [(Province ID)] [(Country tag) OPTIONAL] | Add core | |
add_devastation [(Province ID)] [(Progress)] | Add devastation to a province | |
add_local_autonomy [(Province ID)] [(Amount)] | Adds local autonomy to a province | |
add_permanent_claim [(Province ID)] [(Country tag) OPTIONAL] | Add permanent claim | |
add_prosperity [(Province ID)] [(Progress)] | Add progress towards prosperity to a province's state. | |
bearhaslanded [(Province ID) OPTIONAL] | An unwise command to use. Spawns Jan Mayen. | |
change_religion [(province ID)/(Target Country Tag)] [(religion)] | Change religion of a province or country. For a list of religion IDs, please see "Religion." | |
colonize [province ID] | Colonizes and cores an unsettled province (and gets some prestige). The province retains its original culture and religion. Note: Works also for settled provinces and keeps any previous owner's core. | |
control [(Province ID)] [(Country tag) OPTIONAL] | Changes the controller of the province. | |
culture [(Province ID)] | Changes culture on a province to your primary culture | |
embrace [(Province ID)] [(institution name) optional] | Embraces an institutions in a province. If left blank, all institutions will be embraced. For a list of institution IDs please see "Institutions." | |
fow(debug_fow) [(Province ID) OPTIONAL] | Turns off fog of war in a province or in general | |
own [(Province ID)] [(Country tag) OPTIONAL] | Changes ownership of a province | |
own_core [(Province ID)] [(Country tag) OPTIONAL] | Changes ownership of a province and adds core | |
pirate [(Province ID)] | Starts a Pirate in a province | |
reform [(Target Province ID)] | Begin reformation in the specified province ID | |
remove_claim [(Province ID)] [(Country tag) OPTIONAL] | Remove claim | |
remove_core [(Province ID)] [(Country tag) OPTIONAL] | Remove core | |
revolt [(Province ID)] | Starts a Revolt in a province | |
siege [(Province ID)] | Wins the siege in the specified province | |
spawn [(Province ID)] [(SubUnit Type)] | Spawns an unit in a province. For example, "spawn 1 western_medieval_infantry" spawns a Latin Medieval Infantry in Stockholm. See the file names in the common/units folder for a complete list of <SubUnit Type>. | |
spawnactor [(Actorname)] [(Province ID)] [(Animation) OPTIONAL] | Spawns an actor with an optional animation | |
state [(Province ID)] | Toggles State for owner of region of province. |
Cookies on this website are used to improve your experience and display advertising. You agree to the use of cookies by continuing to use this website. Our Privacy Policy contains more information about how we use cookies.