Explore EU4 console commands. Click on a command to learn more.
To open the command console, press Shift 2, or Alt 2 1, or Shift 3, or ~ (this is usually located below the Esc key and to the left of the 1 key. Most cheat codes can be turned off by repeating the command in the command console.
Disclaimer: Because commands can sometimes make unexpected changes to your game, it is recommended that you save your game before using any commands.
reset_powerspend [] | Resets global powerspend statistics | |
revolt [(Province ID)] | Starts a Revolt in a province | |
revolution_target [(CountryTag)] | Sets the revolution target. | |
rgb(rgb) [(Amount)] | Prints desired amount of random color values to game.log | |
run [] | Runs effects in specified file. Example: run my_script.txt. By default looks in \Documents\Paradox Interactive\Europa Universalis IV\ for files. For mods, the game will look in \Documents\Paradox Interactive\Europa Universalis IV\mod\name_of_mod\. | |
russian [(Amount)] | Grants full government ability points or specified amount. <br> Works for Russian government types added in Third Rome (e.g. Principality/Tsardom) as well as governments added/updated in Cradle of Civilization (e.g. Mamluk) | |
savegame | Creates an savefile. | |
score | Score data dumped to game.log | |
selflearningai | Enables/Disables Self-Learning AI | |
set_consort_flag [(Tag)] [(Flag)] | Sets a global flag | |
set_flag [(Flag)] | Sets a global flag | |
set_leader_trait [(personality)] | Set selected leader's personality trait | |
set_prov_flag [(Flag)] [(Province)] | Sets a flag for a province | |
setmissionaryprogress [(ProvinceID)] [(Amount)] | Sets the missionary progress for a province. | |
SetRandomCount | Sets the randomcount to 0 or arg | |
show_ideas [(Country tag)] | National ideas of the specified country dumped to game.log | |
siege [(Province ID)] | Wins the siege in the specified province | |
smoothframelog | Toggles smooth frame logging | |
spawn [(Province ID)] [(SubUnit Type)] | Spawns an unit in a province. For example, "spawn 1 western_medieval_infantry" spawns a Latin Medieval Infantry in Stockholm. See the file names in the common/units folder for a complete list of <SubUnit Type>. | |
spawnactor [(Actorname)] [(Province ID)] [(Animation) OPTIONAL] | Spawns an actor with an optional animation | |
spectate(spectate) | Goes into Spectator mode | |
splendor | Gives 1000 Splendor | |
spritelevel [(Sprite level)] | Sets a forced sprite level. Specify no argument to reset. | |
spynetwork [(Target Country tag)] [(Amount)] | Adds spy network with target country | |
stability [(AMOUNT) OPTIONAL] [(Country tag) OPTIONAL] | Changes the stability of the specified country (to maximum without value) | |
state [(Province ID)] | Toggles State for owner of region of province. | |
stats | Stats dumped to game.log | |
surrender | Surrender | |
tag [(Country tag)] | Switch tag to another country | |
tech [(AMOUNT)] | Gets levels in all technology types | |
test_achievement [(achievement)] | tests a specific achievement | |
testevent [(Event ID)] [(Character ID)] | Tests an event without triggering it | |
testmission [(Mission Name)] | Tests a mission without triggering it | |
texture_usage | Prints texture usage | |
time | Displays the current time in the command box. | |
timer | Prints out debug timing info | |
timer_reset | Resets debug timing | |
timer_restart | Restarts (resets and starts) debug timing | |
timer_start | Starts debug timing | |
timer_stop | Stops debug timing | |
touch_test | Testing touch | |
trust [(Target Country tag)] [(Amount)] | Adds trust with target country | |
update_loc [localization tag] | Updates the localization tag file | |
validateevents | Validates all events without triggering it | |
vassalize [(Target Country Tag)] [(Actor Country tag) OPTIONAL] | Vassalize the specified tag | |
version | Prints the game version | |
victorycard | Force enables victory cards in singleplayer | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
winwars | Gives max war score in all wars for the country |
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